"Legal Protection of Video and Electronic Games as Objects of Intellectual Property" is the first comprehensive monographic study in Bulgaria devoted to the copyright protection of video games as a non-traditional object of intellectual property law. The work traces the legal approaches adopted in different legal systems in relation to video games, including at the European Union (EU) level. Legislative and doctrinal views on the subject are examined, as well as enforcement issues. The case law of the ECJ, the US Supreme Court, Italian, French and other national courts is analysed. Video games are compared with similar works, such as: composite works within the meaning of Articles 10 and 11 of the RIPA, computer programs and audiovisual works. The content of the copyright in a video game is clarified as the aggregate of specific moral and proprietary rights of the author, respectively the copyright owner. The work also contributes to the theoretical clarification of issues related to the applicability to video games of related copyright rights and other industrial property rights: trademark rights, industrial designs, patents, utility models, topology of integrated circuits and others, through which it is possible to achieve an even broader scope of legal protection. Without becoming an independent problem of the study, for the first time in Bulgaria the issue of tax and other financial incentives for the support and development of the video game industry in Bulgaria is addressed and analyzed in detail.
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